<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Castle Destroyer Devlog - itch.io</title><link>https://softbie.itch.io/castle-destroyer</link><description>There is no place for evil!</description><item><guid>https://softbie.itch.io/castle-destroyer/devlog/548972/castle-destroyer-05-a</guid><title>Castle Destroyer [0.5-a]</title><link>https://softbie.itch.io/castle-destroyer/devlog/548972/castle-destroyer-05-a</link><pubDate>Wed, 21 Jun 2023 11:00:47 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzEyNTM3ODc2LnBuZw==/400x224%23c/SNqNwz.png" class="post_image"/><p>Another progress report. In this update, work was done with the graphic component. The main changes affected the main menu of the game: the background was drawn, sprites were drawn, which in the futur...</p>]]></description></item><item><guid>https://softbie.itch.io/castle-destroyer/devlog/548051/castle-destroyer-04-a</guid><title>Castle Destroyer [0.4-a]</title><link>https://softbie.itch.io/castle-destroyer/devlog/548051/castle-destroyer-04-a</link><pubDate>Mon, 19 Jun 2023 10:08:27 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzEyNTE1MjI1LnBuZw==/400x224%23c/Z1LUUa.png" class="post_image"/><p>This is next devlog. This time, relatively little was done - minor changes to the code and bugs, as well as visual updates. The main difference of this version is the logo and the player’s damage in...</p>]]></description></item><item><guid>https://softbie.itch.io/castle-destroyer/devlog/545217/castle-destroyer-03-a</guid><title>Castle Destroyer [0.3-a]</title><link>https://softbie.itch.io/castle-destroyer/devlog/545217/castle-destroyer-03-a</link><pubDate>Tue, 13 Jun 2023 08:45:52 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzEyNDU4NzE3LnBuZw==/400x224%23c/D5KYoY.png" class="post_image"/><p>The next update of the game was devoted to cosmetic changes in design and graphics, including animations. Combat mechanics are already appearing, the character correctly enters the combat phase, and t...</p>]]></description></item><item><guid>https://softbie.itch.io/castle-destroyer/devlog/542969/castle-destroyer-02-a</guid><title>Castle Destroyer [0.2-a]</title><link>https://softbie.itch.io/castle-destroyer/devlog/542969/castle-destroyer-02-a</link><pubDate>Thu, 08 Jun 2023 17:15:45 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzEyNDIwNzc0LnBuZw==/400x224%23c/pnE4fd.png" class="post_image"/><p>After such success with Unity, I couldn’t procrastinate, so the new version came out within the next 24 hours. I literally didn’t sleep all night - that’s how much I was motivated in this projec...</p>]]></description></item><item><guid>https://softbie.itch.io/castle-destroyer/devlog/542962/castle-destroyer-01-a</guid><title>Castle Destroyer [0.1-a]</title><link>https://softbie.itch.io/castle-destroyer/devlog/542962/castle-destroyer-01-a</link><pubDate>Thu, 08 Jun 2023 15:17:04 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzEyNDIwNzY4LnBuZw==/400x224%23c/%2FqqSa%2B.png" class="post_image"/><p>So, after 5 years , I returned to this project. I described how it all started in the previous devlog . Here I already focused on the choice of the game engine and came to Unity , which I had not used...</p>]]></description></item><item><guid>https://softbie.itch.io/castle-destroyer/devlog/542875/background-and-prototype</guid><title>Background and prototype</title><link>https://softbie.itch.io/castle-destroyer/devlog/542875/background-and-prototype</link><pubDate>Thu, 08 Jun 2023 12:30:20 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The development of this project began in September 2016 . Then I actively studied programming and simultaneously applied the acquired knowledge to develop various game prototypes and self-written phys...</p>]]></description></item></channel></rss>